Computer Games And Its Effects Essay

1318 Words Oct 20th, 2014 6 Pages
Computer games are devices that generate a visual feedback to allow the interaction with the human. The first device that was invented is the “cathode-ray tube amusement device” by Goldsmith and Mann and was panted in 1948.Although the computerized games started in 1970s, the violent age didn’t start until the 1990(Anderson, Gentile, and Buckley 2007). Since then, this technology has improved and its platforms have evolved allowing it to produce more realistic graphics and details, which made the danger of the electronic games greater. To lower the consequences, a “group rating system” has been established by Entertainment Software Rating Board (ESRB) at 1994 so that the parents can make choices of which game is appropriate and can be bought for the family to lower the impacts of the contents that may not be suitable for a particular age group (as cited in ESRB website). Nevertheless, it was not enough to stop the dangerous impacts. Because 85% of the teenagers say that their parents do not know about the rating system (United States Senate Committee on Commerce, Science, and Transportation 2000). Moreover, even if a vehement game was played by a suitable age, it could get some psychological damage that these games may cause. In addition, the purpose of this research essay is to argue that the violent computer games should be banned for the sake of the generation by illustrating the aggressive behaviour caused by those types of video games, the effect of homicidal video…

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